In a move that signals the first step toward bringing Xbox to more users, Microsoft has plans to bring their Xbox Live framework to iOS, Android, and Nintendo Switch! At GDC this March, Microsoft will be hosting a talk on their new SDK. Microsoft has shown commitment in supporting cross-platform play and this new software brings that commitment to the next level.
Now Xbox Live is about to get MUCH bigger. Xbox Live is expanding from 400M gaming devices and a reach to over 68M active players to over 2B devices with the release of our new cross-platform XDK.
Get a first look at the SDK to enable game developers to connect players between iOS, Android, and Switch in addition to Xbox and any game in the Microsoft Store on Windows PCs.
Microsoft went on a buying spree in 2018, buying numerous game development studios to develop first party games. Among those purchases was PlayFab, a cloud-focused backend for multiplayer games. It now seems we’re seeing their intentions of that acquisition with the new Xbox SDK.
This will break down barriers for developers that want their communities to mingle more freely across platforms. Combined with PlayFab gaming services, this means less work for game developers and more time to focus on making games fun.
This could certainly be a piece of exciting news for gamers who wish to play with their friends regardless of which device they play games on. Games like Minecraft and Fortnite have heavily supported cross-platform play, but having wider support is certainly welcome!
In addition, this isn’t the first time Microsoft has mentioned the 2B number and bringing Xbox Live to more platforms is clearly their first step to reaching that goal. The last time they mentioned this goal was in reference to project xCloud, which may even be discussed in this session. Hopefully, the session will be made available online shortly after GDC, stay tuned for more updates later in March.