After just over 5 years on the market, Sony’s cloud gaming service has reached 700,000 users! Those are pretty impressive numbers for a tech that is still in the early adopter phase. Since the launch of the service, Sony has seen an average userbase growth of 40% per year. Continue reading PlayStation Now Reaches 700k Users!
I’ve seen numerous articles and videos talk about the exciting and innovative features that Stadia presents – and I’m not here to discount those features at all. Stadia is certainly an exciting concept and I can’t wait to get my hands on it! With that in mind, I’ve had time to process Google’s announcement, and there are several roadblocks that could prevent Stadia from being an instant success. Continue reading What Roadblocks Stand in Stadia’s Way?
Microsoft detailed aspects of the Cloud Aware APIs and their Touch Adaptation kit at GDC. These two developer tools will allow games to easily be ported to xCloud. The Cloud Aware APIs are designed to adapt traditionally console-style games to the way gamers generally play mobile games. Continue reading Microsoft Details Project xCloud at GDC
Little is known at this time but it appears that Walmart is still in the very early stages of this project. At first glance this seems like a weird fit for Walmart but in 2010 they acquired Vudu, a video streaming service. Continue reading Walmart to Enter the Cloud Gaming Arena?
It appears that RTX finally has the chance to make an apperance in cloud gaming services in the future as Nvidia has just revealed their RTX server pods. A pod can accomodate up to 32 servers, each with the capability of being loaded with up to 40 RTX cards. Continue reading Nvidia Launches RTX Server Pods!
Google’s Stadia is a cloud gaming platform. With cloud gaming, the game you’re playing is actually rendered on a server in one of Google’s 19 datacenters. This allows the device that you’re gaming on to no longer require powerful hardware. Continue reading What is Stadia?
Quite some time ago Valve added capabilities to stream games from one machine on your network to another. It was possible to use this feature remotely but this complicated the setup through the use of VPNs. Continue reading Valve Launches Steam Link Anywhere