Due to the efforts of Microsoft and their dedication to backwards capability, xCloud could technically launch with 3,500+ games. Once a game is made available on the Xbox One, developers don’t need to maintain a seperate code base or really do anything for the game to be compatible with xCloud. Continue reading Project xCloud Could Launch with 3,500+ Games!
While I’m a bit late to reporting this news, I still thought it was important enough to warrant a write-up. Phil Spencer announced that Project xCloud had moved to the next stage of development last week. Continue reading Project xCloud Reaches takehome Internal Testing
Microsoft detailed aspects of the Cloud Aware APIs and their Touch Adaptation kit at GDC. These two developer tools will allow games to easily be ported to xCloud. The Cloud Aware APIs are designed to adapt traditionally console-style games to the way gamers generally play mobile games. Continue reading Microsoft Details Project xCloud at GDC
In a recent Inside Xbox video, Microsoft hosted a short discussion on Project xCloud. Two major topics from the discussion was that the aim is not to replace consoles but really to supplement them. The second major topic was that Microsoft intends to launch public testing later this year. Continue reading Microsoft Talks Project xCloud on Inside Xbox
Phil Spencer speaks about the future of Xbox as it moves from the hardware focus of previous generations. Continue reading Cloud Gaming is the Future of Xbox